If I had a penny for everyone claiming "I can kill X with one bodyshot of Y!" Vanilla or modded and it's the exception rather than the rule. I need to double check but I'm fairly sure STCoP is in a similar situation. "Huh, looks like there's newer more expensive ammo types meant for newer sniper and battle rifles. But it also leaves you with SVD and SVU sniper rifles that still need two body shots to kill a trenchcoat wearing bandig, from about 15 feet away. Ao3 makes shotguns hit REAL GOOD (I'm afraid of zombies and bandits with a sawed off more often than Monolith soldiers) and make all shotguns rather reliable all game, if screws with the reload speed on anything without a magazine or ability to skip pump action.
#CALL OF CHERNOBYL ADDONS MODS#
Most Gun Mods are basically going to be a mix of things that make you wish for Vanilla, and things that would make the lovechild of the GP37 and the Strelok's look weak.įor example. (Incidentally, Warfare runs on 1.4.* if you use werejew's bitbucket version.Just keep in mind like all weapon mods it's very topsy turvey on which old guns got some love, and which old guns got left in the dust to make the new guns and new ammo look better by comparison. Is there anything that can be done about the 'Saving too much' issue? That's a major stickler at the moment. uh, I guess I'll submit reports and logs to you, werejew and OpenXRay?
#CALL OF CHERNOBYL ADDONS MOD#
I haven't seen another mod that does this. As an example, the first time I encountered 'Not enough IDs' and 'object->ID_Parent' was after reaching the NPP from Cordon where almost every level had battles between 50-100 squads, with each squad comprising 2-4 stalkers. I think some of these are cropping up because Warfare spawns so many NPCs. I've seen systems behave perfectly, but exhibit bugs when pushed close to limits. As a player, it's not always clear if an error is in AO, Warfare, CoC, or OpenXRay. Sorry, I think I wasn't clear - I wasn't asking for support for old versions (I was running 1.4.21 when I encountered some of these), or for Warfare - I just wanted to know who to report these bugs to. There really is no telling if you are seeing issues in vanilla CoC caused by old issues or if you are seeing issues caused by Warfare. Really, I can't offer support for old versions and addons. This is something that has never been reported for vanilla CoC. Object->ID_Parent = 0xffff suggests a more serious error, possibly with mishandling switching objects online/offline without proper care. That could just be an error in a script someplace, possibly in warfare. Paremeter is incorrect is an error that happens when passing the wrong data type to an engine function, like alife():object("text") instead of a number or probably the most likely is passing 'nil' when the engine function expects a value. The only issues he has is crashing when saving sometimes but this is old issue with 1.3 that was fixed in 1.4-something. Also, TejasStalker is still playing 1.3 and has been in the Zone for about a year and has not seen such a problem.
![call of chernobyl addons call of chernobyl addons](https://vignette.wikia.nocookie.net/stalker/images/3/34/Bandit_Jacket.png)
The most IDs used I have seen is 40k (max is 65533 with 6555 being invalid) and this was in a save by someone who has been playing the same save since 1.4.12 and has been in the Zone for several months. I thought Warfare was never updated for 1.4?Īnyway, these are not usual issues in vanilla CoC. Can the save file limit be safely bumped up?Īre any of these known problems? For which should I submit bug reports here and which on github? Only solution is to leave the level (without dying!).
![call of chernobyl addons call of chernobyl addons](https://media.moddb.com/cache/images/downloads/1/132/131730/thumb_620x2000/PSV.jpg)
Once this starts appearing, it will always appear.
![call of chernobyl addons call of chernobyl addons](https://i.ytimg.com/vi/LZq_M8VB7oo/mqdefault.jpg)
I've been playing a lot of Warfare ( ) on various versions of CoC 1.4.14+. (I'm not sure here is the best place to report this, since I don't know whether these lie within CoC or OpenXRay.)